STEAM & Innovation

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STEAM education is a growing force in today’s world, both in the classroom and industry. STEAM is an interdisciplinary and project-based approach to teaching science, technology, engineering, arts and mathematics.  

The vision behind these initiatives is for students to acquire critical thinking, creativity and problem-solving skills, essential for their future.We have integrated digital technology into our classrooms since 2016, including interactive whiteboards, projectors and iPads.

At our bilingual primary school, we also work with LEGO® Education, and we have integrated robotics and coding into the curriculum. These hands-on projects build confidence through play and the development of holistic skills.

Students develop design-process and critical thinking in a collaborative environment, preparing them for tomorrow’s world.

In April 2021 we opened ‘The Hub’, a brand new STEAM education centre located at the heart of the school. The Hub houses our LEGO® Education SPIKE™ Prime and WeDo 2.0 Robotic kits, a 3D printer, iPads, science equipment, art materials, and a green screen so that children can get really creative with their presentations. Hands-on projects in The Hub build confidence through play and the development of holistic skills, which in turn motivate students to apply learning in new contexts.

To support this, we have a dedicated STEAM coordinator who works closely with teachers to embed STEAM learning across the curriculum. All students from KG2 upwards have regular access to The Hub, ensuring that hands-on STEAM activities are a consistent part of their learning journey. This approach encourages creativity, critical thinking, and collaboration, helping students develop the skills they need for the challenges of tomorrow.

This is an exciting development for the school, putting us at the forefront of innovative learning for Primary school children in the region.

Globeducate France Robotics Challenge

Every year, our students eagerly participate in the Globeducate France Robotics Competition in Paris, showcasing their creativity, problem-solving skills, and teamwork. The competition provides an exciting platform for students to design, build, and program their robots while learning to think critically and collaborate effectively. Participating in this annual event inspires our students to push their limits, explore new technologies, and develop a passion for STEAM.

Two students look at a coding mat and their robot
Two male students finish their LEGO robot with wheels
A child holds up an iPad to project his work onto an interactive whiteboard
Two make students search for pieces in a LEGO robotics kit
Two male students use a recycled water bottle to make an object that measures time
Young students work together to look for LEGO pieces to build a robot
Students surround a teacher to show their experiments with recycled bottles
A student holds up an ipad to capture a QR code linked to reading

Our learning community benefits from :

  • A one-to-one iPad ratio for students from PY3 to PY6 and class sets for the younger students.

  • Continuous training for teachers to develop technology-focused learning.
  • Interactive whiteboard technology.

Through the everyday use of technology, students become competent with digital literacy and online learning skills.